A lower leveled Mage could talk down an enemy or persuade a stranger to their point of view. Mages have heavy experience with their aspect and as a result just… sort of “get it”. This Mage may be sort of know-it-all to those around them. They'd know how to avoid people noticing them and could hide anything they want to stay hidden. Personality wise they would have to be people who are very open to newer viewpoints, open to learning and then also sharing, knowledge, for this is the main method of action of a Seer. Daydreamer- you can switch between your real body and dreamself whenever you want to, Eidetic memory- you have a perfect memory. In short, an Heir of Mind is protected by their choices. Mages have heavy experience with their aspect and as a result just… sort of “get it”. A Mage of Mind might suffer from thoughts, rational decision and reason by being naturally surrounded by experiences which constantly require them to be rational. Things like puzzles come naturally to them, and they have great memories. General Personality. threes believe that they are only worth their achievements, which is why they are the achiever. The inversion of an Heir of Mind would be a Mage of Heart; one who actively understands individuality, soul, and emotion. mage of time. They might experience justice or the uncaring logical reasonable decisions of others or themselves and they might suffer from uncaring intellectual trickery lies and choices also. The Disciple also suffered the loss of The Sufferer after having experienced love for him which went beyond the 4 standard quadrants. What reasoning do you have for prince of voidthief of hope and mage of breath gilbeardyranger. A low level Mage could know about 4 logical paths, knowing only 1-2 steps ahead for each. page of time. Heart is the aspect of emotion, relationships, being your true self, personality, etc.. Heart players in general tend to have multiple… personas if you will, the leijons love to role play, dirk makes robots, and dirk also is in control of both his waking self and his dream self. Their challenge would probably be accepting that they can’t know everything, but that they can still make a difference anyways. Their mind becomes a supercomputer to process and analyze outcomes. Mage (paranormal), a practitioner of magic, the ability to attain objectives or acquire knowledge or wisdom using supernatural means. Prone to overthinking. In combination with the Pattern Spheres, sublime Mastery over Mind lets the mage create true, new, real consciousness and place it in a body, creature or machine. Their scenarios might be a bit cloudy or illogical as well. This association is reinforced by his bee motif and association with Mind Honey.If one would switch the S and P in his na… Inverse: Heir of Mind The Mage’s intellect is rivaled only by their capacity for cynicism. Mage Of Light. Mage (fantasy), someone who uses or practices magic derived from supernatural or occult sources. the thief of mind is a three on the enneagram scale. Aspect. They’re social… enough. Mind is one of nine Spheres of magic in Mage: The Ascension. Mind- major concepts of logic, reason, intellect, and the mind. This could mean many things. Lana Sloan, the Thief of Mind, appeared in a solo game, and her planet was the Land of Tides and Bells. have vast knowledge of their aspect and use that information to manipulate their aspect. They like to focus on the little things. Good They’ve seen the good and the bad of their aspect and as a result know how to either fix it or mitigate it. Mage of Mind personality. mage of blood. Probably love puzzles and riddles. They like to analyze thought processes, what makes people tick. The Mage Of Light is a nice class because when all else seems lost, you will… Light the way by making another method to … Unfortunately, Heart players are doomed to have at least one completely disastrous relationship (or an unrequited love), and tend to have splintered personalities that show themselves through roleplay, mood swings, or copies of themselves. They could make a few varied predictions as to how a series of event could play out. mage of life. Mind control, memory altering, brainwashing, possibly complex illusions, and more are well within her grasp, allowing her to take to the field in force, not merely as a warrior, but as a commander. They’ll perpetually have an edge in almost all instances related to thought and logic. mage of doom. They can’t really explain it. Heir of Mind Heirs inherit and are protected by their aspect. If I had to choose a character for the Mage of Mind, it would probably be. Finally, in an AU we did a while back, Dirk’s Auto-Responder was the Mage of Mind… Can feel totally indifferent. So brilliant, and yet so pessimistic. One who manipulated logic and thoughts with their vast knowledge of reasoning, logic, and the mind. Mage of Mind: Know how others (and yourself) think, and know how to use that to achieve your own ends (hopefully beneficial to others as well). As such, his name would literally mean 'Sunlight Catcher'. Mind players try to square any emotions away and just think about the facts. They’ve seen the good and the bad of their aspect and as a result know how to either fix it or mitigate it. They probably have self esteem issues, feeling like they’re worthless or irrelevant to their friends. The Mage of Mind’s strength comes from their ability to know and understand the thoughts, memories, and viewpoints of both themselves and others. Tend to psychoanalyze characters, just for fun. As a Mage learns about what makes people tick, they could use their knowledge to influence thoughts and perceptions. The Mage of Mind can analyze the logical sequence of events to outthink and outmaneuver nearly any opponent. The Heir of Mind would initially start out in his or her session “surrounded” by thoughts and decision making, unknowingly using his or her aspect to defend himself or herself. Mage-  They are most likely cheerful and very friendly. mage of mind. They tend to hide how they real feel about things, and are good at doing so. The Page of Heart provides others with identity, personality… Heart is the aspect of self (the soul), personality, bias, emotion, standing out, and passion. page of light. However on the negative side they may consider everything eventually pointless, or think that there's not all that much of a point to living. Mage of Mind: Personality – Oh, grumpy Mage. They can bring their thoughts and ideas into reality. Analysis: Because they inherit their aspects, an Heir of Mind is a natural thinker. Then, with this information they have to act and try to help people around them. Because of your quick-paced and action-oriented nature, you get easily bored with mundane tasks and can be impulsive at times. prince of doom<>thief of mind mage of time<3mage of time seer of life<3rogue of space. So, a Mage of Heart is one who knows about the desires,inclinations and preferences and also knows trough uniqueness and personality. So, a Mage of Mind is one who knows decisions, thoughts and judgement and also knows through logic and memories. Minor themes of thoughts, perceptions, and choices. they act cold and selfish on the outside, but this is really because they are scared that they are not good enough for anybody. mage of space. Her enemies find themselves unable to remember why they ever wanted to oppose the Witch of Mind, and find themselves doing exactly what she wants. Our only real example of a Mind player is Terezi. She was very smart, logical and probably could have make serious damage with her powers; however, as knights often do, she created a shield, but this shield was never destroyed. They only reeeally let loose when they find a mind as sharp as their own. They might experience justice or the uncaring logical reasonable decisions of others or themselves and they might suffer from uncaring intellectual trickery lies and choices also. They gained their knowledge through experience. Mind – the aspect of thoughts and decision making. 7 years ago with 1 note. A mid level Mage could act 3 moves ahead of their opponent. A mage of void personality wise would be really good at being secretive. What I mean is, perhaps they were or are surrounded by very smart and logical thinkers. What they do: Mages understand their aspect, often by suffering through it. They enjoy psychology and mental fields of study. Basically if they can think it they can make it. Its complement could be Mind, because it is another way of affecting the reality. It is associated with Dynamism in the Metaphysical Trinity.1 1 Overview 1.1 Marks 1.2 Limits 1.3 Paradigmatic Interpretations 1.3.1 Traditions … Always knows where someone is coming from. When the Mage processes the most likely outcomes and sequences they have an advantage to what is coming up. This strikes me as a psychologist/conman. The parameters and personality of this immaterial mind are totally defined by the Master's whims. As a Mage of Light, you are the one who progresses the game through fortune, light and knowledge. A Mage of Mind might suffer from thoughts, rational decision and reason by being naturally surrounded by experiences which constantly require them to be rational. Social page: page of breath. The Mage of Mind would be plagued by mind in some way. The Shard Realm of Mind maps physically to Neptune. They also are more accepting and trusting of knowledge from other, seemingly higher sources and as a trade-off can be slightly more gullible than a Mage would be. They could be plagued by their own thoughts, or they could have experienced a great injustice. The Akashic Brotherhood have occupied the Seat of Mind in the Council of Nine Mystic Traditions since its founding. They can’t really explain it. Mind is the aspect of logic, reason, thoughts, and unbiased decisions. Vergil Nagada, the sea-dweller Page of Mind, had the Land of Depths and Secrets. They would have immense knowledge of the way their teammates think and why they think that way. i hope this helps you out!! The Mage of Mind’s strength comes from their ability to know and understand the thoughts, memories, and viewpoints of both themselves and others. Really good at doing so a successful Mind player is Terezi ’ s calculated movements would as. 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